3D Environment Artist with 5 years of professional experience producing photorealistic PBR environments and props with additional experience in shader creation and performance optimization for multiple platforms.
- Leads 3D art team and art direction for VR game Tube Be Continued and other projects by defining, assigning, and reviewing tasks for the team’s junior 3D artists
- Creates game-ready 3D assets suitable for use in VR/AR applications on mobile and PC
- Authors high quality and performant game environments by creating and utilizing modular set pieces and trim sheets while also mitigating source control conflicts with the team
- Partners with programming team to support development of interactive 3D assets
- Optimizes environments, lighting, shaders, and VFX for multiple XR platforms using profiling tools such as Renderdoc to achieve target frame rate of 72 fps