Mark Fredericks
Mark Fredericks
3D Environment Artist
Charlotte, United States

About

3D Environment Artist with 5 years of professional experience producing photorealistic PBR environments and props with additional experience in shader creation and performance optimization for multiple platforms.

Skills

3D ModelingEnvironment ModelingEnvironment DesignLevel DesignPBR TexturingProp ModelingDigital SculptingHard Surface ModelingShadersProject Management

Software proficiency

Maya
Maya
3ds Max
3ds Max
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Houdini
Houdini
Jira
Jira
Quixel Megascans
Quixel Megascans
Unity
Unity
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Productions

    • Video Game
      Tube Be Continued
    • Year
      2022
    • Role
      3D Environment Artist, Technical Artist
    • Company
      Bluemont Technology & Research

Experience

  • 3D Environment Artist/Game Developer at Bluemont Technology & Research
    Remote, US
    January 2019 - Present

    - Leads 3D art team and art direction for VR game Tube Be Continued and other projects by defining, assigning, and reviewing tasks for the team’s junior 3D artists

    - Creates game-ready 3D assets suitable for use in VR/AR applications on mobile and PC

    - Authors high quality and performant game environments by creating and utilizing modular set pieces and trim sheets while also mitigating source control conflicts with the team

    - Partners with programming team to support development of interactive 3D assets

    - Optimizes environments, lighting, shaders, and VFX for multiple XR platforms using profiling tools such as Renderdoc to achieve target frame rate of 72 fps

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